Drawing toons is about holding up a mirror to consistently life and discovering something clever. In the wake of drawing the fundamental states of circles, blocks, and triangles, the following step is distinguishing the 3 essential human body sorts, dictated by the hereditary qualities of the human body. They are ectomorphic, endomorphic, and mesomorphic. As it were, there are thin individuals, husky individuals, and very much ripped individuals.
Ectomorphic, or Skinny People.
This is the "bean shaft", the ball player, or the runway model. Think about this figure as long tubes, particularly in the arms and legs. Countenances can drawn essentially as extended triangles and long ovals. This body sort is most clever with long legs and arms, vast hands and feet, and short mid-sections and middles.
Endomorphic, or Fat People.
Keep in mind Santa Claus? Sumo wrestlers? There is single word that totals up this body sort: Round! Enormous circles, huge ovals, and bended lines characterize this body sort. For chuckles, match enormous, huge thighs and calves and fat arms with modest feet and hands,
Mesomorphic, or Muscled People.
This is the Super Hero, the shoreline bum, and the exercise center rodent. Outwardly, this is a mix of triangles and 3D squares, not as straight and precise as the Skinny sort, or as round as the Fat sort. The upper middle is a V shape, and the legs and arms have oval shapes on top of tubes, as in the calves, and the biceps and triceps region of the arms.
All these three body sorts can even be blended for more interesting looks. Envision blending a thick, fat middle with thin legs. What about a dainty abdominal area, and immense, solid legs? Misrepresent; the potential outcomes are huge!
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